SCHEDULING

  • Games will go to 15 or until the 15-minute running clock ends (1s and 2s).
  • Both teams will have exactly two minutes to warm up before game time.
  • ONLY teams scheduled to play will be allowed to warm up on the court.
  • Games will not be delayed or rescheduled.
  • The clock will start on time for all scheduled games.
  • Games will begin ON TIME whether your full team is present or not.
  • A point will be given to the opposing team every minute that your full team is late for game time.

SUBSTITUTIONS

  • Players can only sub during a dead ball situation.
  • Players must notify the ref when a substitution is taking place.
  • No player from another team can sub in for your team.

SCORING AND FOULS

  • Each basket is worth one point. If a basket is made outside the three-point line, it counts as two points.
  • Free throws will be awarded if the opposing team is hit with a technical, intentional or flagrant foul.
  • When a team commits its 5th foul, the opposing team will be in the bonus (one free throw).
  • One free throw and possession of the ball will also be awarded when the opposing team commits its seventh team foul.
  • Players have 8 seconds to shoot a free throw.
  • If the match is tied after game clock expires, there will be a one-minute, running clock overtime session in which the team that is ahead after the one minute wins.
  • If a player is fouled and still makes the basket, then the basket will count and the team that committed the foul will receive the ball.
  • If a player is fouled and does not make the basket, then the possession of the ball remains with that team at the “top of the key” unless it is after the fifth foul which results in one free throw.
  • Misconduct and/or verbal abusive language towards an opposing player or ref will warrant a technical foul
  • Flagrant and intentional fouls will result in two free throw and the ball awarded to the team shooting the free throw.
  • Technical fouls will result in one free throw and possession of the ball.
  • One flagrant, malicious fouls and/or intent to injure a player will result in disqualification from the tournament.

POSSESSION

  • At the beginning of the game, the Home team will get the ball first (home team is always at top of bracket)
  • The ball must be checked after each dead ball and basket made.
  • Teams will have three seconds to pass the ball in. If it is not passed in within three seconds, the ball changes possession.
  • Two minutes and under, there will be a 15-second shot clock per possession
  • The ball must be taken back behind the three-point line after each change of possession.
  • Both feet must cross the three-point point line to count as take back.
  • If the ball goes out of bounds, it must be checked from the top of the key.
  • If a foul/violation is called by the ref, the ball must be checked from the top of the key.
  • If there is two deliberate delay of games, the other team will be rewarded a free throw and the ball.
  • Each team has three seconds to pass the ball in. If they don’t pass it in within three seconds, it will be a violation and automatic change of possession.

REFEREE

  • Refs have the exclusive right to call a foul, jump ball or violation.
  • Refs will not engage in arguing or reviewing any calls made.
  • The possession arrow switches after each possession is filled.
  • If the ball hits the top, bottom or sides of the backboard, then it is still in play. If the ball touches the back of backboard, it is considered out of bounds.

TIMEOUTS

  • Every game will have a universal, 60-second timeout at the 8-minute mark. If both teams agree and notify the ref, games can resume before the 60-second timeout ends.

SHOE RULES

  • Switching of shoes between players is not allowed.
  • If your team is eliminated so are your shoes.

      MISCELLANEOUS

  • Each team must have at least four players on their roster and must be registered as a team by the predetermined entry deadline.
  • Pool play is for seeding. In the event of identical records, teams seeding will be determined by head-to-head competition.
  • If any of a player’s personal information listed on the team application is inaccurate, the player will be eliminated from participation in the tournament.
  • Co-ed teams are allowed.
  • If a player is severely injured, that team must complete the tournament with ONLY the team members registered.
  • Outside substitutions are not allowed.
  • Switching of teams is not allowed. You can only play for one team.
  • No fighting, cursing, arguing, or unsportsmanlike conduct will be tolerated. Kick & Roll Classic officials have the right to immediately eliminate you from the tournament.
  • No jewelry will be worn during games.
  • Participants are not allowed to play with blood on apparel or anywhere on body until properly attended to.
  • Players must engage in good sportsmanship after losing.
  • Headwear – with the exception of headbands – is not allowed during play.
  • Players and spectators are not to interfere with other games going on around them.
  • Identification for each player (e.g., birth certificate, driver’s license, other photo ID with age information on it, etc…) is required on site at the event to verify information provided on the original team application.

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